![]() ![]() Not every resource is shared though, so every base, however small, needs to be self-sustaining when it comes to power – unless you build power lines from one base to another. As the game goes on, you unlock more and more tech, more and more locations, and more and more gameplay challenges to overcome. Some areas are too hot or otherwise unstable to natively support any structures, which is where your alien technology comes into play. Some biomes require you to deal with active volcanoes that regularly rain fireballs down on everything you’ve built. This is why only having a single main base isn’t a problem – you’ll have an ever-growing network of bases to deal with, which keeps the experience interesting throughout.Įach part of the planet is a different challenge, too. These outposts operate concurrently with your main base if you have a handful of outposts responsible for mining additional resources, these will then become available across all of your bases. It is vital to keep these operational at all times, which involves setting them up with proper defenses, power generation, mining operations and more. This is where rifts come in.Īs you progress through the story, you will unlock the ability to travel to other parts of Galatea 37, where you will have to establish outposts responsible for gathering new, unique resources. Most resources are shared among your bases and you will need to explore other parts of the planet to find every resource available to you. As mentioned above, you build and maintain a single main base throughout the entire game, but you are able to build smaller satellite bases pretty much anywhere. Your constant research means constant building and upgrading, but any good base takes proper planning. I’ve already alluded to the need to build and defend. You will need both to stay alive, however. You decide in which order you research everything, so whether you want to focus on your base or your mech is entirely up to you. There’s so much to research and unlock that even when I finished the game (and the platinum trophy) after 38 hours, I still had things to research. After you make certain progress in the story, you’ll start researching alien technology, that helps you deal with whatever the planet throws at you – and even lets you give the aliens a taste of their own medicine. You’ll also constantly unlock new melee and ranged weapons, mech upgrades, and other gadgets to stay alive. ![]() You’ll get better walls, better towers, better mining equipment, and more. Initially, you will only be researching new buildings, as well as upgrades to your existing ones. Your research is divided into three distinct categories. As Galatea 37 throws evermore dangerous waves of aliens at you, your arsenal grows right alongside it. When the game first starts, you have very basic weapons, towers and other buildings required to stay alive. One thing you will be doing throughout the entire game is researching new tech. This may sound repetitive or boring, but let me explain why it very much is not. Unlike other games of this type, The Riftbreaker tasks you with building one main base and leaving you to expand and defend it throughout the entire game. The game’s campaign spans over a few dozen hours and, interestingly, never has you rebuild anything – unless you get overrun. This is the basic setup for The Riftbreaker, the new base-building, tower defending twin-stick shooter by EXOR Studios. Riggs”, your job is to establish a foothold on the planet by building and defending numerous bases. ![]() Armed with some awesome tech and your trusty mech suit “Mr. As Earth is running low on natural resources, it’s your job to prepare Galatea 37, a planet far away from our own, for future human colonization. ![]()
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